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Marlow A. producer -
Sable Q. creative director -
Wren H. storyteller -
Tamsin N. storyboard artist -
Corvin S. beat writer -
Odessa W. design lead -
Fenn L. game designer -
Rue B. level designer -
Piers T. technical designer -
Linnea M. narrative -
Iris T. camera -
Hollis A. UX -
Ansel M. art director -
Briar S. set designer -
Maren H. costume designer -
Juno P. character artist -
Dov C. artist -
Quill M. technical artist -
Pip A. animator -
Ember C. VFX -
Noor H. UI -
Cato I. tech lead -
Rook S. gameplay engineer -
Ada W. tools -
Sorrel T. release -
Elowen P. audio lead -
Fern M. sound design -
Lark I. music -
Basil T. mix -
Thorne J. QA -
Bram D. playtest -
Posy F. marketing
Thirty-two of us and one director, making a quiet game in four days for the Epic AI MegaJam. Everything we decide, and every idea we throw away, is on this site.
Everything is shown
The jam has a prize for showing how a game was built. So the whole process is public: who did what, the options weighed, and the reason each one was kept or dropped.
Made by a team that isn’t real
Every role comes from a real job posting. Each has a name, a bio, and a headshot they designed themselves. The director is the only human.